Seguramente esta tarde se revelarán el resto de las imágenes de las cartas que quedan por salir. En cuanto eso ocurra, procuraré subirlas lo más rápido que pueda al álbum para que las podáis ver ordenadas por colores y alfabéticamente.
Mientras tanto, podéis entreteneros con el spoiler en texto, para ello tan sólo tenéis que pinchar en Leer más aquí abajo (están en inglés, que es más fiable que las traducciones, y ordenadas por rareza y coste de maná, mucho más útil).
Gracias a The Orange Mage por colaborar con la comunidad de Magic mundial con esta recopilación :)
===COLOR BLANCO============================
--------------------------- Comunes -------------------------
Court Homunculus W
Artifact Creature – Homunculus (c)
Court Homunculus gets +1/+1 as long as you control another artifact.
1/1
Valiant Guard W
Creature – Human Soldier (c)
0/3
Darklit Gargoyle 1W
Artifact Creature – Gargoyle (c)
Flying
B: Darklit Gargoyle gets +2/-1 until end of turn.
1/2
Aven Squire 1W
Creature – Bird Soldier (c)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1/1
Aven Trailblazer 2W
Creature – Bird Soldier (c)
Flying
Domain – Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
2/*
Asha’s Favor 2W
Enchantment – Aura (c)
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
Lapse of Certainty 2W
Instant (c)
Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard.
Rhox Meditant 3W
Creature – Rhino Monk (c)
When Rhox Meditant comes into play, if you control a green permanent, draw a card.
2/4
Gleam of Resistance 4W
Instant (c)
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling 1W (1W, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
------------------------ Infrecuentes ------------------------
Path to Exile W
Instant (u)
Remove target creature from the game. Its controller may search his or her library for a basic land card, put it into play tapped, then shuffle his or her library.
Celestial Purge 1W
Instant (u)
Remove target black or red permanent from the game.
Paragon of the Amesha 2W
Creature – Human Knight (u)
First strike
WUBRG: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
2/2
Aerie Mystics 4W
Creature – Bird Wizard (u)
Flying
1GU: Creatures you control gain shroud until end of turn.
3/3
Nacatl Hunt-Pride 5W
Creature – Cat Warrior (u)
Vigilance
R, T: Target creature can't block this turn.
G, T: Target creature blocks this turn if able.
5/4
--------------------------- Raras ----------------------------
Mark of Asylum 1W
Enchantment (r)
Prevent all noncombat damage that would be dealt to creatures you control.
Scepter of Dominance 1WW
Artifact (r)
W, T: Tap target permanent.
Martial Coup XWW
Sorcery (r)
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.
Wall of Reverence 3W
Creature – Spirit Wall (r)
Defender, flying
At the end of your turn, you may gain life equal to the power of target creature you control.
1/6
Sigil of the Empty Throne 3WW
Enchantment (r)
Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.
--------------------------- Míticas ---------------------------
Mirror-Sigil Sergeant 5W
Creature – Rhino Soldier (m)
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that’s a copy of Mirror-Sigil Sergeant.
4/4
===COLOR AZUL==============================
--------------------------- Comunes -------------------------
Grixis Illusionist U
Creature – Human Wizard (c)
T: Target land you control becomes the basic land type of your choice until end of turn.
1/1
Constricting Tendrils U
Instant (c)
Target creature gets -3/-0 until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)
Unsummon U
Instant (c)
Return target creature to its owner’s hand.
Worldly Counsel 1U
Instant (c)
Domain – Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library.
Parasitic Strix 2U
Artifact Creature – Bird (c)
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
2/2
Brackwater Elemental 2U
Creature – Elemental (c)
When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.
Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
4/4
Frontline Sage 2U
Creature – Human Wizard (c)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
U, T: Draw a card, then discard a card.
0/1
Faerie Mechanist 3U
Artifact Creature – Faerie Artificer (c)
Flying
When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
Traumatic Visions 3UU
Instant (c)
Counter target spell.
Basic landcycling 1U (1U, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
------------------------ Infrecuentes ------------------------
Controlled Instincts U
Enchantment – Aura (u)
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
View from Above 1U
Instant (u)
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner’s hand.
Esperzoa 2U
Artifact Creature – Jellyfish (u)
Flying
At the beginning of your upkeep, return an artifact you control to its owner’s hand.
4/3
Cumber Stone 3U
Artifact (u)
Creatures your opponents control get -1/-0.
Scornful Æther-Lich 3U
Artifact Creature – Vedalken Wizard (u)
WB: Scornful Æther-Lich gains fear and vigilance until end of turn.
2/4
--------------------------- Raras ----------------------------
cepter of Insight 1UU
Artifact (r)
3U, T: Draw a card.
Master Transmuter 3U
Artifact Creature – Human Artificer (r)
U, T, Return an artifact you control to its owner’s hand: You may put an artifact card from your hand into play.
1/2
Telemin Performance 3UU
Sorcery (r)
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control.
Inkwell Leviathan 7UU
Artifact Creature – Leviathan (r)
Islandwalk, trample, shroud
7/11
--------------------------- Míticas ---------------------------
Ethersworn Adjudicator 4U
Artifact Creature – Vedalken Knight (m)
Flying
1WB, T: Destroy target creature or enchantment.
2U : Untap Ethersworn Adjudicator.
4/4
===COLOR NEGRO============================
--------------------------- Comunes ------------------------
Wretched Banquet B
Sorcery (c)
Destroy target creature if it has the least power or is tied for least power among creatures in play.
Salvage Slasher 1B
Artifact Creature – Human Rogue (c)
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
1/1
Rotting Rats 1B
Creature – Zombie Rat (c)
When Rotting Rats comes into play, each player discards a card.
Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
1/1
Yoke of the Damned 1B
Enchantment – Aura (c)
Enchant creature
When a creature is put into a graveyard from play, destroy enchanted creature.
Pestilent Kathari 2B
Creature – Bird Warrior (c)
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
2R: Pestilent Kathari gains first strike until end of turn.
1/1
Sedraxis Alchemist 2B
Creature – Zombie Wizard (c)
When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner’s hand.
2/2
Drag Down 2B
Instant (c)
Domain – Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
Infectious Horror 3B
Creature – Zombie Horror (c)
Whenever Infectious Horror attacks, each opponent loses 2 life.
2/2
Absorb Vis 6B
Sorcery (c)
Taget player loses 4 life and you gain 4 life.
Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
------------------------ Infrecuentes ------------------------
Dreadwing B
Creature – Zombie (u)
1UR: Dreadwing gets +3/+0 and gains flying until end of turn.
1/1
Corrupted Roots B
Enchantment – Aura (u)
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
Fleshformer 2B
Creature – Human Wizard (u)
WUBRG: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn.
2/2
Voices from the Void 4B
Sorcery (u)
Domain – Target player discards a card for each basic land type among lands you control.
Grixis Slavedriver 5B
Creature – Zombie Giant (u)
When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.
Unearth 3B (3B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
4/4
--------------------------- Raras ----------------------------
Kederekt Parasite B
Creature – Horror (r)
When an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
1/1
Scepter of Fugue BB
Artifact (r)
1B, T: Target player discards a card. Play this ability only during your turn.
Nyxathid 1BB
Creature – Elemental (r)
As Nyxathid comes into play, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player’s hand.
7/7
Extractor Demon 4BB
Creature – Demon (r)
Flying
Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth 2B (2B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
5/5
===COLOR ROJO==============================
--------------------------- Comunes -------------------------
Toxic Iguanar R
Creature – Lizard (c)
Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.)
1/1
Maniacal Rage 1R
Enchantment – Aura (c)
Enchant creature
Enchanted creature gets +2/+2 and can’t block.
Molten Frame 1R
Instant (c)
Destroy target artifact creature.
Cycling 2 (2, Discard this card: Draw a card.)
Wandering Goblins 2R
Creature – Goblin Warrior (c)
Domain – 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
0/3
Dark Temper 2R
Instant (c)
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Canyon Minotaur 3R
Creature – Minotaur Warrior (c)
3/3
Quenchable Fire 3R
Sorcery (c)
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep unless he or she pays U before that step.
Kranioceros 4R
Creature – Beast (c)
1W: Kranioceros gets +0/+3 until end of turn.
5/2
Fiery Fall 5R
Instant (c)
Fiery Fall deals 5 damage to target creature.
Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
------------------------ Infrecuentes ------------------------
Hellspark Elemental 1R
Creature – Elemental (u)
Trample, haste
At end of turn, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
3/1
Viashino Slaughtermaster 1R
Creature – Viashino Warrior (u)
Double strike
BG: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn.
1/1
Ignite Disorder 1R
Instant (u)
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.
Dragonsoul Knight 2R
Creature – Human Knight (u)
First strike
WUBRG: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
2/2
Volcanic Fallout 1RR
Instant (u)
Volcanic Fallout can’t be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
--------------------------- Raras ----------------------------
Bloodhall Ooze R
Creature – Ooze (r)
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
1/1
Banefire XR
Sorcery (r)
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can’t be countered by spells or abilities and the damage can’t be prevented.
Worldheart Phoenix 3R
Creature – Phoenix (r)
Flying
You may play Worldheart Phoenix from your graveyard by paying WUBRG rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it.
2/2
Goblin Razerunners 2RR
Creature – Goblin Warrior (r)
1R, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
3/4
Rakka Mar 2RR
Legendary Creature – Human Shaman (r)
Haste
R, T: Put a 3/1 red Elemental creature token with haste into play.
2/2
Voracious Dragon 3RR
Creature – Dragon (r)
Flying
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
4/4
===COLOR VERDE=============================
--------------------------- Comunes -------------------------
Scattershot Archer G
Creature – Elf Archer (c)
T : Scattershot Archer deals 1 damage to each creature with flying.
1/2
Tukatongue Thallid G
Creature – Fungus (c)
When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.
1/1
Might of Alara G
Instant (c)
Domain – Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Nacatl Savage 1G
Creature – Cat Warrior (c)
Protection from artifacts
2/1
Matca Rioters 2G
Creature – Human Warrior (c)
Domain – Matca Rioters’s power and toughness are each equal to the number of basic land types among lands you control.
*/*
Ember Weaver 2G
Creature – Spider (c)
Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
2/3
Wild Leotau 2GG
Creature – Cat (c)
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay G.
5/4
Beacon Behemoth 3GG
Creature – Beast (c)
1: Target creature with power 5 or greater gains vigilance until end of turn.
5/3
Sylvan Bounty 5G
Instant (c)
Target player gains 8 life.
Basic landcycling 1G (1G, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
------------------------ Infrecuentes ------------------------
Sacellum Archers 2G
Creature – Elf Archer (u)
RW, T: Sacellum Archers deals 2 damage to target attacking or blocking creature.
2/3
Gluttonous Slime 2G
Creature – Ooze (u)
Flash
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
2/2
Filigree Fracture 2G
Instant (u)
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Shard Convergence 3G
Sorcery (u)
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
Spore Burst 3G
Sorcery (u)
Domain – Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.
--------------------------- Raras ----------------------------
Noble Hierarch G
Creature – Human Druid (r)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T: Add G, W or U to your mana pool.
0/1
Cylian Sunsinger 1G
Creature – Elf Shaman (r)
RGW: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
2/2
Cliffrunner Behemoth 3G
Creature – Rhino Beast (r)
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
5/3
Soul’s Majesty 4G
Sorcery (r)
Draw cards equal to the power of target creature you control.
Paleoloth 4GG
Creature – Beast (r)
Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.
5/5
--------------------------- Míticas ---------------------------
Thornling 3GG
Creature – Elemental Shapeshifter (m)
G: Thornling gains haste until end of turn.
G: Thornling gains trample until end of turn.
G: Thornling is indestructible this turn.
1: Thornling gets +1/-1 until end of turn.
1: Thornling gets -1/+1 until end of turn.
4/4
===MULTICOLORES===========================
--------------------------- Comunes ------------------------
Vedalken Outlander WU
Artifact Creature – Vedalken Scout (c)
Protection from red
2/2
Nacatl Outlander RG
Creature – Cat Scout (c)
Protection from blue
2/2
Goblin Outlander BR
Creature – Goblin Scout (c)
Protection from white
2/2
Valeron Outlander GW
Creature – Human Scout (c)
Protection from black
2/2
Zombie Outlander UB
Creature – Zombie Scout (c)
Protection from green
2/2
Esper Cormorants 2WU
Artifact Creature – Bird (c)
Flying
3/3
Exploding Borders 2RG
Sorcery (c)
Domain – Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
Vectis Agents 3UB
Artifact Creature – Human Rogue (c)
UB: Vectis Agents gets -2/-0 and is unblockable this turn.
4/3
Rhox Bodyguard 3GW
Creature – Rhino Monk Soldier (c)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard comes into play, you gain 3 life.
2/3
Suicidal Charge 3BR
Enchantment (c)
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
------------------------ Infrecuentes ------------------------
Countersquall UB
Instant (u)
Counter target noncreature spell. Its controller loses 2 life.
Jhessian Balmgiver 1WU
Creature – Human Cleric (u)
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
T: Target creature is unblockable this turn.
1/1
Shambling Remains 1BR
Creature – Zombie Horror (u)
Shambling Remains can’t block.
Unearth BR (BR: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
4/3
Knotvine Mystic RGW
Creature – Elf Druid (u)
1, T: Add RGW to your mana pool
2/2
Scarland Thrinax BRG
Creature – Lizard (u)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
2/2
Hellkite Hatchling 2RG
Creature – Dragon (u)
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.
2/2
Sludge Strider 1WUB
Artifact Creature – Insect (u)
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life.
3/3
Fusion Elemental WUBRG
Creature – Elemental (u)
8/8
Skyward Eye Prophets 3GWU
Creature – Human Wizard (u)
Vigilance
T: Reveal the top card of your library. If it’s a land card, put it into play. Otherwise, put it into your hand.
3/3
Elder Mastery 3UBR
Enchantment – Aura (u)
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
Vagrant Plowbeasts 5GW
Creature – Beast (u)
1 : Regenerate target creature with power 5 or greater.
6/6
--------------------------- Raras ----------------------------
Knight of the Reliquary 1GW
Creature – Human Knight (r)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
T, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.
2/2
Gwafa Hazid, Profiteer 1WU
Legendary Creature – Human Rogue (r)
WU, T: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can’t attack or block.
2/2
Giltspire Avenger GWU
Creature – Human Soldier (r)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T: Destroy target creature that dealt damage to you this turn.
2/2
Sphinx Summoner 3UB
Artifact Creature – Sphinx (r)
Flying
When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your libary.
3/3
Meglonoth 3RGW
Creature – Beast (r)
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature’s controller equal to Meglonoth’s power.
6/6
Magister Sphinx 4WUB
Artifact Creature – Sphinx (r)
Flying
When Magister Sphinx comes into play, target player’s life total becomes 10.
5/5
Blood Tyrant 4UBR
Creature – Vampire (r)
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
5/5
Charnelhoard Wurm 4BRG
Creature – Wurm (r)
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
6/6
--------------------------- Míticas ---------------------------
Apocalypse Hydra XRG
Creature – Hydra (m)
Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it.
1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
0/0
Maelstrom Archangel WUBRG
Creature – Angel (m)
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.
5/5
Child of Alara WUBRG
Legendary Creature – Avatar (m)
Trample
When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can’t be regenerated.
6/6
Malfegor 2BBRR
Legendary Creature – Demon Dragon (m)
Flying
When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
6/6
Nicol Bolas, Planeswalker 4UBBR
Planeswalker – Bolas (m)
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
5
Conflux 3WUBRG
Sorcery (m)
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
Progenitus WWUUBBRRGG
Legendary Creature – Hydra Avatar (m)
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner’s library instead.
10/10
===INCOLORAS===============================
--------------------------- Comunes -------------------------
Bone Saw 0
Artifact – Equipment (c)
Equipped creature gets +1/+0.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Mana Cylix 1
Artifact (c)
1, T: Add one mana of any color to your mana pool.
Armillary Sphere 2
Artifact (c)
2, T, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Kaleidostone 2
Artifact (c)
When Kaleidostone comes into play, draw a card.
5, T, Sacrifice Kaleidostone: Add WUBRG to your mana pool.
------------------------ Infrecuentes ------------------------
Manaforce Mace 4
Artifact – Equipment (u)
Domain – Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip 3
--------------------------- Raras ----------------------------
Font of Mythos 4
Artifact (r)
At the beginning of each player’s draw step, that player draws two additional cards.
Obelisk of Alara 6
Artifact (r)
1W, T: You gain 5 life.
1U, T: Draw a card, then discard a card.
1B, T: Target creature gets -2/-2 until end of turn.
1R, T: Obelisk of Alara deals 3 damage to target player.
1G, T: Target creature gets +4/+4 until end of turn.
===TIERRAS==================================
--------------------------- Comunes -------------------------
Rupture Spire
Land (c)
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay 1.
T: Add one mana of any color to your mana pool.
------------------------ Infrecuentes ------------------------
Ancient Ziggurat
Land (u)
T: Add one mana of any color to your mana pool. Spend this mana only to play creature spells.
Reliquary Tower
Land (u)
You have no maximum hand size.
T: Add 1 to your mana pool.
Unstable Frontier
Land (u)
T: Add 1 to your mana pool.
T: Target land you control becomes the basic land type of your choice until end of turn.
--------------------------- Raras ----------------------------
Exotic Orchard
Land (r)
T: Add to your mana pool one mana of any color that a land an opponent controls could produce.
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viernes, 30 de enero de 2009
Spoiler de Conflux completo
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